Online video "documentaries" and comparisons are popular in the broadband accepted new millennium. Like most documentaries however, these videos tend to cherry pick facts and loosely adhere to their own arbitrary rules.
Populous: The Beginning | |
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System | Playstation |
Publisher | Electronic Arts |
Developer | Bullfrog |
Genre | Real Time Strategy, Tribal Based, 3D Grounds - 2D Characters |
Critique | 30 Second Load times, 1 Memory Card to Save, Low Resolution and Framerate, Dithered Lighting |
Region | North America |
Release Date | 3/1999 |
In Library | Complete |
Toughman Contest | |
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System | Sega Genesis |
Publisher | Electronic Arts |
Developer | Visual Concepts, High Score Productions |
Genre | Boxing, Third Person |
Region | North America |
Format | 32 Mbit Cartridge |
Release Year | 1995 |
Toughman Contest | |
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System | Genesis 32X |
Publisher | Electronic Arts |
Developer | Visual Concepts, High Score Productions |
Genre | Boxing, Third Person |
Region | North America |
Format | 32 Mbit Cartridge |
Release Year | 1995 |
In Library | Complete |
SMASHING: The Myth of Speed and Power was a Nintendo print advertising campaign in 1994 against Sega's Blast Processing Television commercials. The advertisement was designed to look like a regular magazine article, and focused heavily on the Genesis not having any kind of special chip called the "blast processor" or a special chip that produces "blast processing." Nintendo elevated its custom processors and Dynamic Memory Access (DMA) design, above what was already found in the Sega Genesis, while pointing out other marginally advantageous, misleading, or vague to meaningless hardware specifications. SMASHING is simply a case of ill-phrased self promotion.
As the Blast processing TV commercial clearly shows, Sega only stated the Genesis "has blast processing." Sega even admitted to the press that Blast Processing was just a marketing buzz word. Endless discussion ensued about whether Blast Processing emphasized the Genesis CPU's speed over the Super Nintendo's, DMA, or some software technique for moving objects faster than the screen would scroll.1 Debate over each technical aspect of that argument will be covered more thoroughly in a review of the Blast Processing advertising campaign, Nothing from Sega ever claimed there was a special chip in the Genesis that was called or produced "blast processing". Interestingly, it was Nintendo that created the notion of a Blast Processor and the game media ran with it.
The average consumer would have seen the actual Blast Processing commercial (4.4 MB) by the time of seeing this fake editorial:2
Sub-Terrania | |
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System | Sega Genesis |
Publisher | Sega |
Genre | Space Ship Shooter, Physics Based |
Region | North America |
Release Date | 6/1995 |
In Library | Complete |
Virtua Fighter | |
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System | Genesis 32X |
Publisher | Sega |
Developer | AM2 |
Genre | 3D Fighter, Arcade Adaptation |
Critique | 30FPS, Lower Resolution and Detail than Saturn, Widescreen Support |
Region | North America |
Format | 32 Megabit Cartridge |
Release Date | 11/1995 |
In Library | Complete |
Virtua Fighter | |
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System | Sega Saturn |
Publisher | Sega |
Developer | AM2 |
Genre | 3D Fighter, Arcade Adaptation |
Critique | Polygons Lower Res than Background, Pop Up And Flicker |
Region | North America |
Format | CD-ROM |
Release Date | 5/1995 |
In Library | Complete |
Virtua Fighter Remix | |
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System | Sega Saturn |
Publisher | Sega |
Developer | AM2 |
Genre | 3D Fighter |
Critique | 3D Lower Resolution, High Res Backgrounds |
Region | North America |
Format | CD-ROM |
Release Date | 9/1995 |
In Library | Complete |