NiGHTS Into Dreams
SystemSega Saturn
PublisherSega
Genre2.5D Flying - Racing, 3D Platforming, Unique Boss Fights
CritiquePoor Draw Distance
RegionNorth America
Release Date8/1996
In Library Complete

NiGHTs Saturn - S-Video 

Flashback_Comparison-Genesis-SNES-Sega-CD-3DO-Jaguar

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Review of GT's One-Shot - Prepare to Launch

Online video "documentaries" and comparisons are popular in the broadband accepted new millennium. Like most documentaries however, these videos tend to cherry pick facts and loosely adhere to their own arbitrary rules.


Populous: The Beginning
SystemPlaystation
PublisherElectronic Arts
DeveloperBullfrog
GenreReal Time Strategy, Tribal Based, 3D Grounds - 2D Characters
Critique30 Second Load times, 1 Memory Card to Save, Low Resolution and Framerate, Dithered Lighting
RegionNorth America
Release Date3/1999
In Library Complete


Toughman Contest
SystemSega Genesis
PublisherElectronic Arts
DeveloperVisual Concepts, High Score Productions
GenreBoxing, Third Person
RegionNorth America
Format32 Mbit Cartridge
Release Year1995

Genesis Gens Kmod - 31 Colors


Toughman Contest
SystemGenesis 32X
PublisherElectronic Arts
DeveloperVisual Concepts, High Score Productions
GenreBoxing, Third Person
RegionNorth America
Format32 Mbit Cartridge
Release Year1995
In Library Complete

32X Gens Kmod - 27 Colors - Logo 32X - Background Genesis

SMASHING The Myth About Speed and Power

     SMASHING: The Myth of Speed and Power was a Nintendo print advertising campaign in 1994 against Sega's Blast Processing Television commercials. The advertisement was designed to look like a regular magazine article, and focused heavily on the Genesis not having any kind of special chip called the "blast processor" or a special chip that produces "blast processing."  Nintendo elevated its custom processors and Dynamic Memory Access (DMA) design, above what was already found in the Sega Genesis, while pointing out other marginally advantageous, misleading, or vague to meaningless hardware specifications.  SMASHING is simply a case of ill-phrased self promotion. 

     As the Blast processing TV commercial clearly shows, Sega only stated the Genesis "has blast processing." Sega even admitted to the press that Blast Processing was just a marketing buzz word.  Endless discussion ensued about whether Blast Processing emphasized the Genesis CPU's speed over the Super Nintendo's, DMA, or some software technique for moving objects faster than the screen would scroll.1  Debate over each technical aspect of that argument will be covered more thoroughly in a review of the Blast Processing advertising campaign, Nothing from Sega ever claimed there was a special chip in the Genesis that was called or produced "blast processing".  Interestingly, it was Nintendo that created the notion of a Blast Processor and the game media ran with it. 

     The average consumer would have seen the actual Blast Processing commercial (4.4 MB) by the time of seeing this fake editorial:2

  1. 1. "sheath", "Sega Genesis vs Super Nintendo," (November 8, 2009, accessed August 12, 2013) available from http://www.gamepilgrimage.com.
  2. 2. Thanks to http://www.majkel.mds.pl/html/reklama/indexENG.html 

Advertising

Here be reviews of various advertising campaigns, emphasizing fact checks and corrections.

Sub-Terrania
SystemSega Genesis
PublisherSega
GenreSpace Ship Shooter, Physics Based
RegionNorth America
Release Date6/1995
In Library Complete

Soundtrack

CrystalspaceL1.mp3

CrystalspaceL3.mp3

EnemyminesL4.mp3

Lastboss.mp3

Sublevel2.mp3


Virtua Fighter
SystemGenesis 32X
PublisherSega
DeveloperAM2
Genre3D Fighter, Arcade Adaptation
Critique30FPS, Lower Resolution and Detail than Saturn, Widescreen Support
RegionNorth America
Format32 Megabit Cartridge
Release Date11/1995
In Library Complete

Composite Capture

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