Golvellius: Valley of Doom | |
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System | Sega Master System |
Publisher | Sega |
Genre | Adventure |
Region | North America |
Release Year | 1988 |
In Library | Complete |
Teenage Mutant Ninja Turtles IV: Turtles in Time | |
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System | Super Nintendo |
Publisher | Konami |
Region | North America |
Release Date | 8/1992 |
In Library | Complete |
Teenage Mutant Ninja Turtles: The Hyperstone Heist | |
---|---|
System | Sega Genesis |
Publisher | Konami |
Region | North America |
Release Date | 12/1992 |
In Library | Boxed |
WeaponLord | |
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System | Sega Genesis |
Publisher | Namco |
Region | North America |
Release Date | 9/1995 |
In Library | Complete |
Lifespan: | 1992-1993 |
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CPU: | 7.16 MHz 8-bit HuC6280 3 |
Audio: | 6 Channels (Uses CPU) 4 1 ADPCM Channel CD Audio |
Co-Processors: | 3.58 Mhz PSG 5 Video Processor: 16-bit HuC6270 6 Color Processor: HuC6260 7 |
Resolutions: | 256x256 || 320x256 8 |
RAM | 8 KB |
Video RAM: | 64 KB |
CD RAM: | 256 KB (Super System Card 3.0) 2048 KB (2 MB Arcade Card) 9 |
Colors On Screen: | 480 (60-90 Average, ~128 Max in games) 10 |
Color Palette: | 512 ( 32 Palettes of 16 colors each) 11 |
Sprite Max & Size: | 64 at 16x16, 16x32, 16x64, 32x16, 32x32, and 32x64 pixels 12 |
Sprites per Scanline: | 16 13 |
Background Planes: | 1 Layer (Dynamic Tiles and Sprites were used to create up to four scrolling layers) |
Lifespan: | 1989-1996 |
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CPU: | 7.67 MHz 16/32-bit 680005 |
Co-Processors: | 3.58 MHz Z80 (Audio/SMS): Can write to 68000's Work RAM6 Can access cartridge's ROM data7 Texas Instruments 76489 (PSG Audio): 4 Channels 8 Yamaha 2612 (FM Audio):9 6 Channels: One 8-bit Stereo Digital Audio Channel (DAC) replaces one FM channel 10 10 Audio Channels total Output Frequency: 52 kHz |
Video Processing: | VDP Master System Compatibility 11 Hardware Shadow and Lighting 12 Direct Memory Access (DMA): Transfer Rate: 7.2 KB per 1/60th second13 |
Resolutions: | 256x224, 320x224, 320x448 14 |
Work RAM: | 64 KB |
Video RAM: | 64 KB |
Audio RAM: | 8KB |
Color RAM: | 72 Bytes 15 |
VSRAM: | 40 Bytes 16 |
Colors On Screen: | 61 (30-75 in game, average 50) 17 18 |
Color Palette: | 512 |
Sprite Max & Sizes: | 80 sprites at 320x224 64 sprites at 256x22419 Sprite Sizes: 8x8, 8x16, 8x24, 8x32 16x8, 16x16, 16x24, 16x32 24x8, 24x16, 24x24, 24x32 32x8, 32x16, 32x24, 32x32 20 |
Sprites per Scanline: | 20 at 320x224, 16 at 256x224 21 |
Background Planes: | 2 layers with 16 colors per 8x8 pixel tile22 VDP handles scrolling as single planes, independently scrolling 8 line rows, and independently scrolling lines.23 Each 8 line row can can be displayed over or under others. 24 |
Storage: | Cartridge up to 32 Mbit (4 MByte) Bankswitch method allows more than 32 Mbit of storage.25 |
Lifespan: | 1991-1997 |
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CPU: | 3.58 MHz 16-bit 65c816 31 6502 Compatibility (unused) |
Co-Processors: | SPC700 (Sound CPU) S-DSP (Sound Generator) 8 Digital Audio Channels Independent Stereo Panning (per channel)32 Filters for audio smoothing and echo 33 Compressed audio decoding 34 Output Frequency: 32 kHz |
Video Processing: | PPU 1 PPU 2 (On the same chip) 35 Mozaic/Pixelation DMA Transfer Rate: 5.72 KB per 1/60th second shared by 8 Channels 36 HDMA Used for per line updates 37 |
Resolution: | 256x224, 256x448, 512x224, 512x448 38 |
Work RAM: | 128 KB |
Video RAM: | 64 KB |
Audio RAM: | 64 KB |
Sprite RAM: | 512 + 32 bytes 39 |
Color RAM: | 512 Bytes 40 |
Colors On Screen: | 240-256 41 42 (90-150 average in game) |
Color Palette: | 32,768 |
Sprite Max & Size: | 128 sprites at: 8x8 & 16x16, 8x8 & 32x32, 8x8 & 64x64, 16x16 & 32x32, 16x16 & 64x64, 32x32 & 64x64, 16x32 & 32x64, 16x32 & 32x32 43 |
Sprites per Scanline: | 32, 34 8x8 tiles, 256 sprite pixels per line 44 |
Background Planes: | Eight Modes Numbered 0 - 7 4 (96-colors, 24 per background, 3/tile) 3 (two 120-colors, one 24-colors) 2 (120-colors) 2 (240-colors, 120-colors) 2 (240-colors, 24-colors) 2 (120-colors, 24-colors, interlaced) 1 (120-colors, interlaced) 1 (255-color, scaled, rotated, etc) 45 |
Storage: | Cartridge up to 32 Mbit (4 MByte) • Tales of Phantasia (1995) (48 Mbit) • Star Ocean (1996) (48 Mbit) Average: 8 Mbit ('91), 16-32 Mbit ('92-'97) |
"THE BANKSWITCHING MECHANISM",SSFII GENESIS TECHNICAL INFORMATION.